Story

Conan Renaud is a stablehand and that's all he ever wanted to be... Although he would also like to be filthy rich and to propose to his girlfriend, Lucie. His dreams of wealth look to be within reach when Din, a Magician, comes to him with a lot of gold and a deal: Guide me to Cymaria, the city of kings.

Not entirely by choice, Conan takes the deal and finds an over-friendly assassin, a scathing daemon, and a young queen standing between him and his home. Worse yet, the Magician brings with him an ancient curse that binds them both: the wind-driven magic known as the Obligation.

This comic will contain mild language, some fantasy violence, and a mermaid-like being who generally disregards clothing.


The World of the Dusk

The Obliged

Magicians

In short, those who can use magic. Very little is known about them and they very rarely reveal themselves. In recent years, they have faded into legend and some doubt they could even use magic, preferring to attribute the feats Magicians claim in stories to exaggeration, natural phenomenon, or pure luck. The Kingdom of Cymaria, however, is known to employ servants known as Court Magicians, a vestige of earlier times for the monarchy.

A notable trait of Magicians is the color of their magic. When casting magic, whether it be conjuration or enchantment, the Magician exhibits a glowing aura; the color of this aura differs with every Magician.

Places

The Dusk

A narrow band of land and sea wrapping around the world, approximately eight hundred kilometers wide. As the planet is tidally-locked, the Dusk is locked in eternal twilight and boasts an spring-like, temperature climate.

Evenheim

The province west of the Altiria Ocean, named for its principal city-state and center of its former kingdom, Evenheim. The monarchy disintegrated in 1098 A.V. with the death of its last king and Evenheim's guilds took over as the ruling body, a "temporary" government which has remained in place for the past two decades. Notable locations in the region include the hamlet of Norin on the steppe and coastal Iridesa.


Timekeeping

The current year is 1120 A.V.—Anno Ventus, years since the inception of the Gale (in its current incarnation).

The Dusk has a twenty-seven hour day, traditionally divided into thirds: morning, day (or noon), and evening. As the world is tidally-locked, denizens of the Dusk never see a true night. However, there is a daily eclipse which signals the start of a new day. The period of the eclipse, known as the Dark Hour, takes up the first hour of the morning.

The Dark Hour eclipse is not caused by a moon (this planet has no moon), but by the transit of the much-larger second planet in the star system.

Astronomically speaking, the day is as long as a year, but this makes for unwieldy timekeeping. The year is divided into three hundred days and nine months (six of thirty-three, three of thirty-four days). The concept of a "year" originated in Iridesa, the deepest city in the shadowlands, where astronomers discovered the orbit of the planet.

It should be noted that "three" is considered a lucky or auspicious number to residents of the Dusk, although the reason why has largely been lost in myth. However, it impacts many facets of life. Their numerical system for timekeeping is read in nonary (the product of three threes).


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A cursed Magician on a quest to overthrow an ancient kingdom, a horseman who really just wants to get home to his girlfriend, and the windborne magic that binds them both.

Updates Wednesdays.